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+ # Neurofeedback Platform: Engineering Stack & SDK
+
+ ## High-Level Stack Overview
+
+ This platform is the backbone for building personalized neurofeedback applications. We separate core engineering from student-facing creativity. The result is a modular system: engineers build robust core libraries, while PhD/Masters students (or other developers) innovate apps on top.
+
+ 1. Core platform for real-time signals, features, and states.
+ 2. Construct axes as reusable dimensions.
+ 3. SDK for student-led app development—defining new states, feedback, and interaction designs.
+
+ ## Core Platform Engineering Stack
+
+ ### Signal Acquisition & Processing
+ - Integrate EEG (MVP) first, with future support for fNIRS.
+ - Handle device streams, timestamps, channel metadata, and signal quality (impedance, artifacts).
+ - Preprocessing includes: filtering, rereferencing, artifact detection, and signal reliability scoring.
+
+ ### Marker/Feature Extraction
+ - Core library of evidence-backed markers (e.g. SMR, individualized alpha, theta/beta ratio, SCPs).
+ - Expandable registry of features (e.g. band power, coherence).
+ - Each marker is well-defined: modality, channels, latency, and evidence level.
+
+ ### Construct Axes Calculation
+ - Axes are high-level dimensions derived from markers (e.g. Calm Focus, Task Engagement, Cognitive Control).
+ - Each axis fuses multiple markers.
+ - Axes are reusable across apps, acting as stable “control knobs.”
+
+ ### Task-Specific States
+ - Pre-defined states are combinations of axes (e.g. calm-focused, distracted, over-aroused).
+ - States are what apps respond to.
+
+ ## SDK for Student-Led Development
+
+ ### Defining New States
+ - Students combine existing axes to create new states relevant to their domain.
+ - Example: Define a “flow state” as a combination of high Task Engagement and Calm Focus.
+
+ ### Feedback Policy & Interactive Design
+ - SDK exposes state listeners. Students define how feedback adapts when states change.
+ - Students can build interactive experiences—games, tasks, or interfaces that shift based on user brain state.
+ - Feedback can be visual, auditory, or task difficulty changes.
+
+ ### Vibecoding in the SDK
+ - Students create new neurofeedback apps by:
+ - Subscribing to states or axes.
+ - Designing novel feedback rules (e.g. when calm, show visual expansion).
+ - Creating interactive games or tasks that adapt to brain state shifts.
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