Commit 527659
2026-05-04 02:23:46 Irina Rus: Stop Hand Jitter deleted.| stop hand jitter.md .. /dev/null | |
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| - | # Stop Hand Jitter |
| - | |
| - | Import Talk animation you want to change and extend clip to avoid T-pose. |
| - | - Bake Talk animation to CTRL Rig. |
| - | - Delete Global CTRL and turn off leg IK. |
| - | - Turn on Hand IK before frame 0 on Global CTRL. |
| - | - Delete frames on HandFK, HandIK. Keep global frame. |
| - | - Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
| - | - Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
| - | - Export new clip. |
| - | |
| - | **Rebuild Leg IK ** |
| - | - Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose. |
| - | - Bake to FK Rig. |
| - | - Delete frames on FootIK l and r (Not Root). |
| - | - Create new Override Layer with FootIK l and r. |
| - | - Go to Override Layer, scrub to frame 0. |
| - | - Import original Talk animation clip to unsure FootIK remains correct. |
| - | |
| - | **Rebuild Arm IK ** |
| - | - Delete frames Hand IK l and r and Gun. |
| - | - Create new Override Layer with Hand IK l and r and Gun. |
| - | - Go to Override Layer, scrub to frame 0. |
| - | - FIRST, select Gun IK and parent constraint to Hand R. |
| - | - Select Right Hand IK and parent constraint to Hand R. |
| - | - Select Left Hand IK and parent constraint to Hand L. |
| - | - Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?) |
| - | |
| - | |
| - | If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. |
| - | If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip |
