Commit 527659

2026-05-04 02:23:46 Irina Rus: Stop Hand Jitter deleted.
stop hand jitter.md .. /dev/null
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- # Stop Hand Jitter
-
- Import Talk animation you want to change and extend clip to avoid T-pose.
- - Bake Talk animation to CTRL Rig.
- - Delete Global CTRL and turn off leg IK.
- - Turn on Hand IK before frame 0 on Global CTRL.
- - Delete frames on HandFK, HandIK. Keep global frame.
- - Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
- - Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
- - Export new clip.
-
- **Rebuild Leg IK **
- - Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose.
- - Bake to FK Rig.
- - Delete frames on FootIK l and r (Not Root).
- - Create new Override Layer with FootIK l and r.
- - Go to Override Layer, scrub to frame 0.
- - Import original Talk animation clip to unsure FootIK remains correct.
-
- **Rebuild Arm IK **
- - Delete frames Hand IK l and r and Gun.
- - Create new Override Layer with Hand IK l and r and Gun.
- - Go to Override Layer, scrub to frame 0.
- - FIRST, select Gun IK and parent constraint to Hand R.
- - Select Right Hand IK and parent constraint to Hand R.
- - Select Left Hand IK and parent constraint to Hand L.
- - Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?)
-
-
- If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0.
- If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip
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