Commit 600e08

2026-05-04 02:24:13 Irina Rus: edit
/dev/null .. vic docs/_tutorials/stop hand jitter.md
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+ # Stop Hand Jitter
+
+ Import Talk animation you want to change and extend clip to avoid T-pose.
+ - Bake Talk animation to CTRL Rig.
+ - Delete Global CTRL and turn off leg IK.
+ - Turn on Hand IK before frame 0 on Global CTRL.
+ - Delete frames on HandFK, HandIK. Keep global frame.
+ - Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
+ - Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
+ - Export new clip.
+
+ **Rebuild Leg IK **
+ - Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose.
+ - Bake to FK Rig.
+ - Delete frames on FootIK l and r (Not Root).
+ - Create new Override Layer with FootIK l and r.
+ - Go to Override Layer, scrub to frame 0.
+ - Import original Talk animation clip to unsure FootIK remains correct.
+
+ **Rebuild Arm IK **
+ - Delete frames Hand IK l and r and Gun.
+ - Create new Override Layer with Hand IK l and r and Gun.
+ - Go to Override Layer, scrub to frame 0.
+ - FIRST, select Gun IK and parent constraint to Hand R.
+ - Select Right Hand IK and parent constraint to Hand R.
+ - Select Left Hand IK and parent constraint to Hand L.
+ - Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?)
+
+
+ If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0.
+ If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip
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