Commit ba746b
2026-05-04 02:22:25 Irina Rus: edit| /dev/null .. stop hand jitter.md | |
| @@ 0,0 1,31 @@ | |
| + | # Stop Hand Jitter |
| + | |
| + | Import Talk animation you want to change and extend clip to avoid T-pose. |
| + | - Bake Talk animation to CTRL Rig. |
| + | - Delete Global CTRL and turn off leg IK. |
| + | - Turn on Hand IK before frame 0 on Global CTRL. |
| + | - Delete frames on HandFK, HandIK. Keep global frame. |
| + | - Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
| + | - Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
| + | - Export new clip. |
| + | |
| + | **Rebuild Leg IK ** |
| + | - Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose. |
| + | - Bake to FK Rig. |
| + | - Delete frames on FootIK l and r (Not Root). |
| + | - Create new Override Layer with FootIK l and r. |
| + | - Go to Override Layer, scrub to frame 0. |
| + | - Import original Talk animation clip to unsure FootIK remains correct. |
| + | |
| + | **Rebuild Arm IK ** |
| + | - Delete frames Hand IK l and r and Gun. |
| + | - Create new Override Layer with Hand IK l and r and Gun. |
| + | - Go to Override Layer, scrub to frame 0. |
| + | - FIRST, select Gun IK and parent constraint to Hand R. |
| + | - Select Right Hand IK and parent constraint to Hand R. |
| + | - Select Left Hand IK and parent constraint to Hand L. |
| + | - Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?) |
| + | |
| + | |
| + | If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. |
| + | If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip |
