Commit d65a95

2026-05-04 02:10:26 Irina Rus: edit
vic docs/ue5 systems and blueprints/animation blueprints.md ..
@@ 1,36 1,3 @@
# Animation Blueprints
- # How to Setup a new Metahuman
-
- [Metahuman Creator](https://metahuman.unrealengine.com/mhc )
-
- **Bridge **
- - Download Medium Optimized MH Model
- - Add to Revision and save new files
- - Make note of body type
-
- **EAppearance **
- - Add new client name to EAppearance Enum List
-
- **BP_ISNCharacter1 **
- - In SetAppearanceStr, add name to Switch on String and Enum
-
- **BP_Client**
- - Delete Fuzz and swap to Hair Cards
- - On Body, change Anim BP to ISNRetarget
- - On Face, use ISNFace BP
- - On Body, Change Visibility to Always Tick and Refresh.
- - In Construction Script add false branch with ISN Retarget BP.
- - Create Patient Image in Retarget level.
-
- **WB_AppearanceTemplate**
- - Add client name to Switch on String and Enum.
-
- **WB_CharacterSelector **
- - Go to Image DB and add Patient Image and name to list.
-
- **WB_CharacterCreator **
- - In Design, duplicate as many AppearanceButtonTemplates as needed and organize them in the grid.
- - When selected, update default values to correct Patient image.
- - In Graph, add client to Appearance Template List Male/Female variable and then add name to Switch on String and Enum. Pay attention to Gender.
- - In ClientStringtoEnum, Add client name to Switch on String and Enum.
+ # ABP_ISNCharacter3
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