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An Otter Wiki
Animation Blueprints
eeb2d0
Commit
eeb2d0
2026-05-04 02:04:09
Irina Rus
: edit
vip docs/ue5 systems and blueprints/animation blueprints.md
..
@@ 4,18 4,18 @@
[Metahuman Creator](https://metahuman.unrealengine.com/mhc )
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# Bridge
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**Bridge **
1. Download Medium Optimized MH Model
2. Add to Revision and save new files
3. Make note of body type
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# EAppearance
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**EAppearance **
4. Add new client name to EAppearance Enum List
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# BP_ISNCharacter1
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**BP_ISNCharacter1 **
5. In SetAppearanceStr, add name to Switch on String and Enum
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# BP_Client
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**BP_Client**
6. Delete Fuzz and swap to Hair Cards
7. On Body, change Anim BP to ISNRetarget
8. On Face, use ISNFace BP
@@ 23,43 23,14 @@
10. In Construction Script add false branch with ISN Retarget BP.
11. Create Patient Image in Retarget level.
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# WB_AppearanceTemplate
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**WB_AppearanceTemplate**
12. Add client name to Switch on String and Enum.
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**WB_CharacterSelector **
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13. Go to Image DB and add Patient Image and name to list.
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WB_CharacterSelector
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Go to Image DB and add Patient Image and name to list.
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WB_CharacterCreator
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In Design, duplicate as many AppearanceButtonTemplates as needed and organize them in the grid.
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When selected, update default values to correct Patient image.
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In Graph, add client to Appearance Template List Male/Female variable and then add name to Switch on String and Enum. Pay attention to Gender.
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In ClientStringtoEnum, Add client name to Switch on String and Enum.
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**WB_CharacterCreator **
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14. In Design, duplicate as many AppearanceButtonTemplates as needed and organize them in the grid.
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15. When selected, update default values to correct Patient image.
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16. In Graph, add client to Appearance Template List Male/Female variable and then add name to Switch on String and Enum. Pay attention to Gender.
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17. In ClientStringtoEnum, Add client name to Switch on String and Enum.
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