# Animation Blueprints

# How to Setup a new Metahuman

[Metahuman Creator](https://metahuman.unrealengine.com/mhc )

**Bridge **
- Download Medium Optimized MH Model 
- Add to Revision and save new files 
- Make note of body type 

**EAppearance **
- Add new client name to EAppearance Enum List 

**BP_ISNCharacter1 **
- In SetAppearanceStr, add name to Switch on String and Enum 

**BP_Client** 
- Delete Fuzz and swap to Hair Cards 
- On Body, change Anim BP to ISNRetarget 
- On Face, use ISNFace BP 
- On Body, Change Visibility to Always Tick and Refresh. 
- In Construction Script add false branch with ISN Retarget BP. 
- Create Patient Image in Retarget level. 

**WB_AppearanceTemplate**
- Add client name to Switch on String and Enum. 

**WB_CharacterSelector **
- Go to Image DB and add Patient Image and name to list. 

**WB_CharacterCreator **
- In Design, duplicate as many AppearanceButtonTemplates as needed and organize them in the grid. 
- When selected, update default values to correct Patient image. 
- In Graph, add client to Appearance Template List Male/Female variable and then add name to Switch on String and Enum. Pay attention to Gender. 
- In ClientStringtoEnum, Add client name to Switch on String and Enum.