# Animation Blueprints

**Overview**
ISNCharacter1
ABP
Retarget BP

**Metahumans**
Naming Conventions
Structure

To be able to import a new Metahuman to the project, follow this tutorial: [description](https://)

**ABP_ISNCharacter3**
Finite State Machine (FSM) Setup
Male Female

Variables
Two Bone IK
Thinking Randomization

**Importing new Animations**
retargeters


**Retargeters**
Mixamo
UE4
Xens

**Editing Animations**
Blending
Using ABP