# Stop Hand Jitter

Import Talk animation you want to change and extend clip to avoid T-pose. 
- Bake Talk animation to CTRL Rig. 
- Delete Global CTRL and turn off leg IK. 
- Turn on Hand IK before frame 0 on Global CTRL. 
- Delete frames on HandFK, HandIK. Keep global frame. 
- Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) 
- Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) 
- Export new clip. 

**Rebuild Leg IK **
- Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose. 
- Bake to FK Rig. 
- Delete frames on FootIK l and r (Not Root). 
- Create new Override Layer with FootIK l and r. 
- Go to Override Layer, scrub to frame 0. 
- Import original Talk animation clip to unsure FootIK remains correct. 

**Rebuild Arm IK **
- Delete frames Hand IK l and r and Gun. 
- Create new Override Layer with Hand IK l and r and Gun. 
- Go to Override Layer, scrub to frame 0. 
- FIRST, select Gun IK and parent constraint to Hand R. 
- Select Right Hand IK and parent constraint to Hand R. 
- Select Left Hand IK and parent constraint to Hand L. 
- Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?) 

 
If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. 
If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip