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4e3242 Anonymous 2026-04-13 23:43:38 1
# Neurofeedback Platform: Engineering Stack & SDK
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## High-Level Stack Overview
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This platform is the backbone for building personalized neurofeedback applications. We separate core engineering from student-facing creativity. The result is a modular system: engineers build robust core libraries, while PhD/Masters students (or other developers) innovate apps on top.
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1. Core platform for real-time signals, features, and states.
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2. Construct axes as reusable dimensions.
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3. SDK for student-led app development—defining new states, feedback, and interaction designs.
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## Core Platform Engineering Stack
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### Signal Acquisition & Processing
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- Integrate EEG (MVP) first, with future support for fNIRS.
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- Handle device streams, timestamps, channel metadata, and signal quality (impedance, artifacts).
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- Preprocessing includes: filtering, rereferencing, artifact detection, and signal reliability scoring.
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### Marker/Feature Extraction
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- Core library of evidence-backed markers (e.g. SMR, individualized alpha, theta/beta ratio, SCPs).
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- Expandable registry of features (e.g. band power, coherence).
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- Each marker is well-defined: modality, channels, latency, and evidence level.
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### Construct Axes Calculation
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- Axes are high-level dimensions derived from markers (e.g. Calm Focus, Task Engagement, Cognitive Control).
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- Each axis fuses multiple markers.
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- Axes are reusable across apps, acting as stable “control knobs.”
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### Task-Specific States
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- Pre-defined states are combinations of axes (e.g. calm-focused, distracted, over-aroused).
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- States are what apps respond to.
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## SDK for Student-Led Development
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### Defining New States
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- Students combine existing axes to create new states relevant to their domain.
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- Example: Define a “flow state” as a combination of high Task Engagement and Calm Focus.
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### Feedback Policy & Interactive Design
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- SDK exposes state listeners. Students define how feedback adapts when states change.
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- Students can build interactive experiences—games, tasks, or interfaces that shift based on user brain state.
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- Feedback can be visual, auditory, or task difficulty changes.
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### Vibecoding in the SDK
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- Students create new neurofeedback apps by:
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- Subscribing to states or axes.
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- Designing novel feedback rules (e.g. when calm, show visual expansion).
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- Creating interactive games or tasks that adapt to brain state shifts.