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600e08 Irina Rus 2026-05-04 02:24:13 1
# Stop Hand Jitter
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Import Talk animation you want to change and extend clip to avoid T-pose.
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- Bake Talk animation to CTRL Rig.
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- Delete Global CTRL and turn off leg IK.
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- Turn on Hand IK before frame 0 on Global CTRL.
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- Delete frames on HandFK, HandIK. Keep global frame.
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- Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
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- Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
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- Export new clip.
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**Rebuild Leg IK **
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- Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose.
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- Bake to FK Rig.
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- Delete frames on FootIK l and r (Not Root).
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- Create new Override Layer with FootIK l and r.
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- Go to Override Layer, scrub to frame 0.
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- Import original Talk animation clip to unsure FootIK remains correct.
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**Rebuild Arm IK **
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- Delete frames Hand IK l and r and Gun.
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- Create new Override Layer with Hand IK l and r and Gun.
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- Go to Override Layer, scrub to frame 0.
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- FIRST, select Gun IK and parent constraint to Hand R.
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- Select Right Hand IK and parent constraint to Hand R.
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- Select Left Hand IK and parent constraint to Hand L.
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- Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?)
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If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0.
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If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip