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| 600e08 | Irina Rus | 2026-05-04 02:24:13 | 1 | # Stop Hand Jitter |
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| 3 | Import Talk animation you want to change and extend clip to avoid T-pose. |
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| 4 | - Bake Talk animation to CTRL Rig. |
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| 5 | - Delete Global CTRL and turn off leg IK. |
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| 6 | - Turn on Hand IK before frame 0 on Global CTRL. |
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| 7 | - Delete frames on HandFK, HandIK. Keep global frame. |
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| 8 | - Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
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| 9 | - Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON) |
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| 10 | - Export new clip. |
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| 12 | **Rebuild Leg IK ** |
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| 13 | - Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose. |
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| 14 | - Bake to FK Rig. |
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| 15 | - Delete frames on FootIK l and r (Not Root). |
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| 16 | - Create new Override Layer with FootIK l and r. |
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| 17 | - Go to Override Layer, scrub to frame 0. |
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| 18 | - Import original Talk animation clip to unsure FootIK remains correct. |
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| 20 | **Rebuild Arm IK ** |
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| 21 | - Delete frames Hand IK l and r and Gun. |
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| 22 | - Create new Override Layer with Hand IK l and r and Gun. |
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| 23 | - Go to Override Layer, scrub to frame 0. |
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| 24 | - FIRST, select Gun IK and parent constraint to Hand R. |
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| 25 | - Select Right Hand IK and parent constraint to Hand R. |
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| 26 | - Select Left Hand IK and parent constraint to Hand L. |
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| 27 | - Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?) |
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| 30 | If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. |
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| 31 | If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip |
